Posted May 17th 2008 1:35AM by John Callaham
Filed under: Biz

Last month,
Electronic Arts decided to extend their deadline for their $2 billion buy out offer for
Take Two interactive until 11:59 pm on May 16. In case you weren't sure, that was yesterday. Yep, the deadline has come and gone without any comment at all from either party as of the posting of this article.So the big question is, "Now what?"
Take Two's stock ended trading on Friday at $27.10 a share, much higher than EA's offer of $25.74. Just a few days ago, EA revealed in a financial filing that
it had secured a $1 billion loan they could use in such a buy out deal. So what happened? Is EA going to walk away? Will they prepare a new offer? Will Take Two consider other offers as the company's management hinted they might do after the release their Rockstar Games branded title
Grand Theft Auto IV? The ball is in EA's court.
Posted May 16th 2008 9:00PM by Samuel Axon
Filed under: Biz, Action, RPG
Electronic Arts announced today that the PC version of BioWare's Sci-Fi RPG
Mass Effect has gone gold. The game will reach store shelves in North America on May 28th. The European release date is June 6th.
The press release notes that customers who pre-order the game from
EA's online store will get some free
Dead Space merchandise -- "the first issue of the
Dead Space comic book and a
Dead Space poster while supplies last." It's probably a safe bet that the two sci-fi themed, third-person games appeal to a similar crowd.
Mass Effect, originally released on Microsoft's
Xbox 360 console, will include some new features in its PC incarnation -- a revamped user interface, more customizable and powerful combat controls, and 90 minutes of additional storyline content available to 360 users only as a pay-to-play download, called
Bring Down the Sky. Posted May 16th 2008 8:00PM by James Murff
Filed under: Action, Indie
Despite
sporting a name that you would not show to your mother, Retromaster 5's new arena shooter is quite excellent and doesn't actually contain any inappropriate content. Much like Geometry Wars clone
Vector Infector, it (we shall only refer to this game by a pronoun) is a simple, pixelated retro arena shooter with epilepsy-inducing graphics and a delightfully easy scoring scheme. Mixed with the retro feel about it all, it's very fun for freeware fans or shooter fans in general, and
worth playing at least once. The name just happens to by NSFW. You have been warned.
[Via
IndieGames]
Posted May 16th 2008 7:00PM by Samuel Axon
Filed under: Biz, Interviews, Action, RPG
BioWare head honcho and
EA VP Ray Muzyka
spoke with IGN in a video interview about the PC gaming industry and his company's upcoming projects for the platform. He had positive things to say about the state of PC gaming.
"I think the PC market right now is a very strong place. It's stronger than it's ever been," he said. He talked a bit about microtransactions, digital downloads, and other new developments, but added: "You know at the end of the day it all comes down to can you make a really great game really fun for your fans? And if you can do that and you understand who your fans really are, I think it's an incredibly great opportunity to develop for PC."
He also commented briefly on BioWare's mysterious new
Dragon Age IP, saying it's the next generation of and the spiritual successor to the
Baldur's Gate and
Neverwinter Nights tradition. There's some discussion of
Mass Effect in the interview, as well -- reassurance about the
DRM controversy, talk of the PC version's
interface enhancements, and speculation about
future games in the franchise. Posted May 16th 2008 6:30PM by Xav de Matos
Filed under: Biz

Today via press release, it was announced that famed
BioShock lead designer Kev Levine would be keynoting the 2008 Penny Arcade Expo (PAX). Levine, head of
2K Boston (formerly Irrational Games), has been tapped for his contributing role in the gaming industry and his unique story telling abilities to kick-start the event.
Apparently one other reason was a driving force behind the decision for the organizers of PAX, his pimpage. "Obviously, Ken is pimp supreme," said Penny Arcade's Robert Khoo, "We're super excited to have him open up the show."
Joined by Levine is a gaggle of musical guests, including: FreezePop, the MiniBosses, Jonathan Coulton of
Portal's 'Still Alive' fame and many more.
The event also gives 20 lucky pre-registrants the opportunity to compete in a wide-range of games for a chance to win a trip for two to the Tokyo Game Show, $5000 dollars spending money and a new home theater system.
The fifth annual
Penny Arcade Expo lands at the Washington State Convention & Trade Center in downtown Seattle, Washington on August 29-31.
Posted May 16th 2008 6:00PM by Xav de Matos
Filed under: Biz, RTS

According to
FireFly Studios co-founder Simon Bradbury, new installments in the Stronghold and Crusader franchises will eventually see the light of day.
Bradbury said FireFly's current focus is the Xbox 360 and PC action game Dungeon Hero, which is set for a Spring 09 release, but would revisit the studio's other franchises eventually. "Certainly we'll be looking at Dungeon Hero first," he told
Videogamer at the Stronghold Crusader Extreme/Dungeon Hero event in London, "I would think if we were to start off work in earnest on Stronghold, the next iteration, it would be after that. "
Bradbury mentions that while the studio feels it isn't time for a new Crusaders installment, fans have been asking for it and Firefly would eventually deliver.
Posted May 16th 2008 5:30PM by Xav de Matos
Filed under: Biz

It appears
the speculation has been confirmed. Less than an hour ago
Joystiq received confirmation from the Entertainment Software Association (ESA) that LucasArts is no longer a member of the organization.
According to Rich Taylor, Senior VP of Communications and Research for the ESA,
LucasArts has decided to allow their ESA membership expire and will not be renewing. "We value each member of our association, but respect the unique factors that led to LucasArts' decision," Taylor said in a statement released by the ESA.
Director of public relations at LucasArts Margaret Grohne responded to the announcement saying it was business as usual now that LucasArts has branched away from the ESA. "As a company we are still committed to bringing consumers the best interactive experience possible and support the ESA's mission in the industry. LucasArts will be participating in E3."
Recently the ESA was faced with a similar issue when
Activision and Vivendi Games announced they had decided to depart the organization over unnamed "business" issues.
ESA's Rich Taylor and LucasArts Margaret Grohne's full statements are available after the jump.
Continue reading LucasArts leaves the ESA
Posted May 16th 2008 5:00PM by Samuel Axon
Filed under: Biz, Action, RPG
EA sent out a press release
claiming that there's more to
Mass Effect than just a couple dozen hours of fun. The press release suggests that if you play
Mass Effect, you're saving the environment. Crazy, right? Here's the logic:
It's all about what the discipline of economics calls "
opportunity cost." When you spend $60 on a new,
DRMed copy of
Mass Effect, that's 60 bucks you're
not spending on something else like, oh, say ... gasoline -- or the movies, and using gasoline to get there. "Why not stay home, save the environment, and play
Mass Effect?" asks EA. Is that logic loose? You decide.
EA also suggested that
Mass Effect for 60 bucks is the ultimate value. For $60 at the movies, you only get 12 hours of entertainment, EA says, but
Mass Effect provides four times that. Having played
Mass Effect, we say that's a stretch unless you play through the game twice. But it wouldn't be marketing without a little embellishment, would it?
Posted May 16th 2008 4:30PM by James Murff
Filed under: Action, Indie, Simulation, Strategy
Big robots are a staple science fiction, ranging from the mecha of
Gundam to the more realistic
Battletech series. Naturally, the PC have seen their fair share of mech games, mostly from the Battletech property (Mechwarrior 2, anyone?). In this same vein, a freeware mech combat game called Young's Modulus has been released to continue the robot-killing legacy. Featuring simple (but not bad) graphics, an interesting interface, and a more detail-oriented focus than most robot combat games,
it's worth a try for any mecha combat fans. Plus, it even has a conquest mode, which is a nice change from most mech games.
A note to those who want to play it: To unlock the demo, input any 6-digit code. You can't use the numpad to insert the numbers.
[Via
IndieGames]
Posted May 16th 2008 4:00PM by John Callaham
Filed under: Expansions, MMO
It's been over three years since
Blizzard first launched their massively successful fantasy MMO
World of Warcraft. One of the reasons for its popularity is the fact that the game has relatively light system requirements. Of course this comes at the expense of leaving out some advanced in-game graphics and effects. But a new chat with a Blizzard team member at Eurogamer indicates that the game could someday get a graphical overall.
In fact when the upcoming expansion pack
Wrath of the Lich King is released it will add some optional high-end graphical effects to the game. But according to Blizzard producer J. Allen Brack a complete graphical overhaul of the game was considered as well for this expansion and could be considered for a future expansion pack. However, Brack points out that some players might still play the original
World of Warcraft client for a variety of reasons and as he states, " . . .the idea that we would spend so much time and energy on something and have people go, 'meh, that's not really for me,' that's not very exciting." So don't hold your breath for any DirectX10.1 upgrade anytime soon.
Posted May 16th 2008 3:30PM by James Murff
Filed under: Action, Browser, Sandbox
No doubt the cousin of
Professor Science, the
Jetpack Brontosaurus has been eagerly awaiting to explore the stars with his trusty thruster. The much anticipated browser game of his adventures has finally entered alpha, allowing anyone to step into his over-sized dinosaur boots. Featuring a few missions, there's not much to it at the moment, but it
is an alpha. Check it out at the
official Flashbang Studios site. You'll need the
Unity Player installed on your browser to play, and remember to fill out the feedback form!
[Via
IndieGames]
Posted May 16th 2008 3:00PM by John Callaham
Filed under: Biz
The Austin-based
Gamecock Media Group may try to "stick it to the man"
with their antics but the people running it are also smart business people. They know they need to get their games beyond the US market. Next Generation reports they are doing just that with the opening of a new European publishing office.
The London-based office will handle the sales, marketing and PR for Gamecock games in Europe and the publisher plans to start immediately with a number of titles including PC games like Firefly Studios RTS game
Stronghold Crusader Extreme and the Crackpot Entertainment action-adventure title
Insecticide. Gamecock's upcoming PC games include the first person shooters
Legendary and
Section 8 and the WWII stealth action game
Velvet Assassin Posted May 16th 2008 2:30PM by James Murff
Filed under: Expansions, Patches, MMO, RPG
Dungeon Runners, the heavily satirical hack-'n-slash free-to-play MMO, has gotten even more chunky and delicious with the release of the third "Chunk". The chunk, which is a major content update (in the same fashion that NCSoft's own City of Heroes
does Issues) includes
all sorts of improvements and benefits for free members and paying members alike. There's a balancing of the PvP system, added membership benefits, new quests and NPCs (of course), and a variety of quality of life enhancements. Overall, it's a very solid addition to the game, and if you play Dungeon Runners, you'll be delighted with all the new stuff.
Posted May 16th 2008 2:00PM by John Callaham
Filed under: Action, FPS, Screenshots
South American mythology doesn't usually show up as a basis for a game but the development team at the newly revealed Poland-based
Gingerbread Studios is adding that kind of background to their just announced debut title.
The Protector is a first/third person action game that uses two different playable characters, each of which is used in very different situations.
Those characters are British mercenary Jonathan Kane (the player guides him through the action-shooting series) and American archaeologist Jennifer Guile (she is the basis of the game's stealth action scenes). Together the duo are trying to combat a terrorist organization who wants to use an ancient artifact for, natch, nefarious purposes. The press release claims
The Protector will have a fully interactive world, advanced AI and a variety of bad guys, including "mythical Aztec creatures." Start researching your ancient lost civilizations now. There's no word yet on a release date for the game.
Posted May 16th 2008 1:00PM by James Murff
Filed under: Downloads, Action, Indie
Welcome to Freeware Friday, a weekly column showcasing excellent games that you can play free of charge!
Last week, I extolled the virtues of a crazy little platformer/shooter called
Cave Story, and how I consider one of the best games of all-time. The problem is, though, that a lot of people aren't really into the whole action-adventure gameplay that Metroid, Castlevania, and Cave Story utilize. There are people who want uncomplicated platformers with left, right, and jump. For those people, there is
no greater game than N.
Continue reading Freeware Friday: N
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